I had the pleasure of contributing to the technical aspects of island shots, using Unreal Engine 5 to bring the charming and slightly quirky Gesundberg family to life on their peaceful island home.





The project involved complex challenges such as creating realistic trees, water simulations, clouds, and various smaller props, all seamlessly integrated through detailed compositing. The style subtly nods to Wes Anderson’s aesthetic, enhancing the whimsical and endearing qualities of the scenes. Working alongside Soup Film production studio was both rewarding and enjoyable, leading to a creatively fulfilling collaboration.






Copyright: Philipp Brömme
2024